Tatxo Benet, managing partner of Grupo Mediapro, during the presentation of The Mediapro Studio.
The Group reached a turnover of 1.9 billion euros in 2018, highlighting the creation of content through The Mediapro Studio and the expansion of its activities in Latin America.
The Mediapro Group announced on April 11 that it closed 2018 with a revenue of 1,9 billion euros, which is 20% more than in 2017, while also recording a recurring EBITDA of 222 million euros (up from 190 million in 2017).
As reported by the Group, the investments made were of 69 million euros and its net debt at the end of the year stood at 442 million euros.
"During this year the Group has acquired major rights (Ligue 1 and 2 in France, World Cup in Qatar and the Canadian league), content production has experienced a considerable increase, there was an expansion of the eSports division and it remains as one of the world leaders in audiovisual services ", highlighted the company.
And this year, the Mediapro Group will celebrate its 25 years with multiple activities and several strategic objectives in place for the year.
"By 2019, the Group will continue the organic and inorganic growth of all its divisions, the expansion of its activities in LatAm, the consolidation of its presence in Asia, the strategic development of its digital area and the momentum experienced by The Mediapro Studio, as well as the exploitation of the domestic rights for French league and the start of its production activities in Canada," reads the press release.
A Recap of the Group’s Four Business Units
"In recent years, the creation and production of the Group's content has made a quantum leap in qualitative and quantitative terms," explains the company.
Mediapro, through its production companies, produces fiction and entertainment shows for a wide customer portfolio. In 2018, the content division, now grouped under The Mediapro Studio umbrella, has come out with shows like Vota Juan, Six Dreams, All or Nothing: Manchester City, Locked Up, I'm Alive, Victim Number 8, N00bees or Side Games.
On the audiovisual rights arena, the company claims the purchase of rights to league competitions in “France and Canada has been a great boost for our international activity”. In this sense, Mediapro will exploit the rights of Ligue 1 and Ligue 2 in France during the 2020-21 and 2023-24 seasons.
In addition, the Group was also awarded the rights to the 2022 World Cup, the first world championships to be held between November and December and for which higher TV consumption is expected.
"Mediapro will create a 24-hour channel to guarantee the best and most complete coverage," they said. The deal with FIFA also includes the rights to the FIFA Women's World Cup 2019 to be held between June and July in France.
In addition, the selection of Mediapro for the production of the Pan American Games and The Parapanamerican Games (Lima 2019) helped the Group become one of the most important audiovisual services providers in the world, joining its deal with the Conmebol to become its production Hub for the next 4 years.
Moving to eSpots, the area has been the area with the greatest development in 2018 and has become a strategic business unit.
"Its important international expansion, based on the LVP with competitions in Spain, Mexico, Colombia, Argentina, Peru, Chile and the United Kingdom has been the basis for the creation of UBEAT", they highlighted.
"The innovation department has made important advances in virtual reality and artificial intelligence. In 2018, virtual reality content has been produced for the leagues of Spain and the Arab Emirates, "they announced.
Finally, with a presence in 36 countries, the Mediapro Group has opened 18 new branches in Serbia, Croatia, China, Canada, Peru and Egypt, reaching 58 delegations.
Likewise, 2018 was also the year of the Group's expansion in Eastern Europe, with the integration of VPK, the largest independent TV production company in Slovenia.
For its part, in Latin America "businesses in Mexico have also experienced great growth with the incorporation of COMTEC, one of the most important producers of audiovisual services in Mexico," they concluded.
To be the link between the main players in the entertainment industry is not an easy task. It means creating a platform aimed at a group of highly informed and demanding professionals. But with great effort and commitment, we did it.
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